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Re:What Unity Is Getting Wrong by shafyy on Friday May 22, 2020 @11:29AM (#23273145)
Godot is also great for 3D, and increasingly so. We're already making great VR games with it, and it's only going to get better with Godot 4.0 which will support Vulkan (to be released this summer).

I've switched from Unity ~7 months ago and never looked back.

Re:What Unity Is Getting Wrong by avolcano on Friday May 22, 2020 @01:58PM (#23275005)
Curious - is your team using GDScript, C#, or C++ primarily? It seems like GDScript is still the happy path for compatibility, but I have mixed feelings about it as a language (though I've written enough Python to be relatively productive in it in my little Godot experiments).
Re:What Unity Is Getting Wrong by shafyy on Friday May 22, 2020 @03:24PM (#23275902)
We're using GDScript and like it a lot. I find that I'm much faster than with C# and haven't had any performance issues yet. The good thing is that you can mix and match languages as you like. So you could write 99% in GDScript and there's something where you really need performance just write it in C++, Rust, Python or any other language you want.

It looks like that they're re-working GDScript for 4.0, so that'll get a lot better, too.

Re:What Unity Is Getting Wrong by skcode on Friday May 22, 2020 @08:41PM (#23278715)
I've used Unity and Unreal Engine 4 for a while I don't think i'll want to switch from UE4 for 3D based things i'm pretty excited for Godot 4.0 and all the new nifty features I've been hearing about.

Does it make sense to hold off diving into Godot until 4.0 (for 2D-based things) or will there not be too much to "relearn"?

Re:What Unity Is Getting Wrong by shafyy on Saturday May 23, 2020 @07:01AM (#23281928)
I'm not a contributor to Godot, but my understanding is that Godot 3.x projects will be mostly compatible with Godot 4.0, and where conversion is needed they will provide tools.

Therefore, I assume that the fundamentals of Godot will stay the same and you should be fine diving in with 3.0 already :-)