Re:Xbox and Windows NT 3.5 source code leaks online
by thristian on Thursday May 21, 2020 @10:07AM
(#23258498)
or
3) hired one of the iNES developers to develop their emulator, who kept using the file-format they were familiar with.
Re:Xbox and Windows NT 3.5 source code leaks online
by woodrowbarlow on Thursday May 21, 2020 @12:32PM
(#23260623)
great detective work there!
Sure Nintendo might have just downloaded the rom, but they may have:
1) just concatenated the prg and chr roms and added an iNES header so they could validate in third party emulators. (Likely extra helpful for games where they were developing anti-epilepsy patches, since third party emulators have some really nice debugging tools.)
or
2) Used a third party cart dumper that adds the iNES header, because it was faster and easier than setting up a 3.5 inch floppy drive to try read the original rom from the archive. (And much faster than retyping in hex dump printout from the archive).