Re:Xbox and Windows NT 3.5 source code leaks online
by als0 on Thursday May 21, 2020 @08:29AM
(#23257594)
It's a shame that they whitelisted such a small selection of titles (on 360).
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Re:Xbox and Windows NT 3.5 source code leaks online
by Lammy on Thursday May 21, 2020 @10:07AM
(#23258494)
At least it’s easy to patch out if you have a homebrew-enabled 360.
Re:Xbox and Windows NT 3.5 source code leaks online
by als0 on Thursday May 21, 2020 @01:14PM
(#23261330)
I'm curious to know how well unsupported titles work.
Re:Xbox and Windows NT 3.5 source code leaks online
by als0 on Thursday May 28, 2020 @10:42AM
(#23337871)
Amazing, thanks! Seems like a rock solid emulator.
Re:Xbox and Windows NT 3.5 source code leaks online
by caseyjones29142 on Thursday May 21, 2020 @09:17AM
(#23257955)
I think that's more of a licensing things really. Some of those old games had really wierd diels especially for music rights.
Re:Xbox and Windows NT 3.5 source code leaks online
by CivBase on Thursday May 21, 2020 @09:36AM
(#23258122)
I never understood why music publishers care so much about licensing for old games. Are they worried people are going to put on GTA3 to avoid buying a couple songs? It makes more sense to me that playing old games would encourage those song sales.
Re:Xbox and Windows NT 3.5 source code leaks online
by als0 on Thursday May 21, 2020 @01:12PM
(#23261299)
Before your comment I thought the more likely reason that Microsoft qualifies games is to reduce the amount of development and support effort needed for their emulator. Even Halo 1 struggled to get some good framerates, IIRC.
Re:Xbox and Windows NT 3.5 source code leaks online
by thiagocesar on Thursday May 21, 2020 @10:46PM
(#23268219)
That’s the reason why some games keep going in and out of Steam. Especially console ports such as Alan Wake.