These kinds of things are likely non-issues for your average gamer who isn't moving really fast, and isn't requiring ultra precise controls. For some people though, it's a huge deal breaker.
I'm personally very grateful for both Valve and Oculus. Oculus is serving the mass market, and doing a great job of it. I just hope in the process, we don't lose the high end consumer gear like Valve Index.
It's entirely possible if that Linux Tech Tips review was more than a month or two ago, things might look considerably different now.
He talks about "lag with lag compensation" when referring to some of the controls on the quest v.s. the rift-s
Hopefully that has improved, as I bought a quest and it arrives tomorrow! CV1 owner.
Also... Is Carmack still working on Oculus stuff? That's awesome. I got really sad when I heard he was leaving Oculus to work on general AI.