Re:Rust/WinRT Brings Microsoft Closer to Adopting Rust Inter...
by FpUser on Monday May 18, 2020 @05:36AM
(#23220289)
I run OpenGL just fine in win32. Also have Vulkan based app (not my own) and runs just fine. Do not give a flying hoot whether it runs under UWP as I would not touch it with a wooden pole.
Re:Rust/WinRT Brings Microsoft Closer to Adopting Rust Inter...
by pjmlp on Monday May 18, 2020 @07:09AM
(#23220919)
Win32 sandbox!
The only way to run Win32 on Windows 10X and possibly in future Windows 10 versions as well, even if it takes a couple of years more, just like it is happening with Apple and Google's platforms.
Or OpenGL/Vulkan in Win32 or UWP sandboxes for that matter.