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Re:Rust/WinRT Brings Microsoft Closer to Adopting Rust Inter... by pjmlp on Monday May 18, 2020 @03:34AM (#23219406)
Kind of, try to run MS-DOS, Windows 3.x or some Windows 32 bit software on Windows 10 64bit Pro to see how far you will go.

Or OpenGL/Vulkan in Win32 or UWP sandboxes for that matter.

Re:Rust/WinRT Brings Microsoft Closer to Adopting Rust Inter... by FpUser on Monday May 18, 2020 @05:36AM (#23220289)
I run OpenGL just fine in win32. Also have Vulkan based app (not my own) and runs just fine. Do not give a flying hoot whether it runs under UWP as I would not touch it with a wooden pole.
Re:Rust/WinRT Brings Microsoft Closer to Adopting Rust Inter... by pjmlp on Monday May 18, 2020 @07:09AM (#23220919)
Win32 sandbox!

The only way to run Win32 on Windows 10X and possibly in future Windows 10 versions as well, even if it takes a couple of years more, just like it is happening with Apple and Google's platforms.