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Re:A first look at Unreal Engine 5 by grogenaut on Wednesday May 13, 2020 @05:30PM (#23172066)
- no shadows on the scarabs

- obvious SSAO when hand touched the rock wall

- odd reflections on the bird sculptures

- down-resing of textures and motion blur when she flew

- obvious uncanny valley face (pancake makeup, no subsurface scattering) on face closeup

- dust sprite clouds

were some of the things I noticed on my first watch

but it was still quite pretty. like what I'd expect uncharted 5 on the pc to look like

Re:A first look at Unreal Engine 5 by robocat on Thursday May 14, 2020 @04:00AM (#23176730)
> motion blur when she flew

I think that was intended and programmed into the clip on purpose - not a side-effect of a poor engine.

Re:A first look at Unreal Engine 5 by grogenaut on Saturday May 16, 2020 @03:16PM (#23206349)
Sure but it was still "engine motion blur" not real motion blur. Just like SSAO is fake shadows and noticeable.
Re:A first look at Unreal Engine 5 by uryga on Wednesday May 13, 2020 @09:44PM (#23174243)
also, the spinning shiny smoke in the portal looked like it's just a bunch of flat rotating textures
Re:A first look at Unreal Engine 5 by grogenaut on Thursday May 14, 2020 @12:17AM (#23175219)
aah, yeah but it was damned gorgeous :) it was on many different planes