- no shadows on the scarabs
- obvious SSAO when hand touched the rock wall
- odd reflections on the bird sculptures
- down-resing of textures and motion blur when she flew
- obvious uncanny valley face (pancake makeup, no subsurface scattering) on face closeup
- dust sprite clouds
were some of the things I noticed on my first watch
but it was still quite pretty. like what I'd expect uncharted 5 on the pc to look like
> motion blur when she flew
I think that was intended and programmed into the clip on purpose - not a side-effect of a poor engine.
Sure but it was still "engine motion blur" not real motion blur. Just like SSAO is fake shadows and noticeable.
also, the spinning shiny smoke in the portal looked like it's just a bunch of flat rotating textures
aah, yeah but it was damned gorgeous :) it was on many different planes
I'm sure this is all fixable, but some part of me wonders how much larger game budgets will have to become (or correspondingly, how much less content will be offered) in order to achieve the new standard in production qualities.