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Re:A first look at Unreal Engine 5 by ksec on Wednesday May 13, 2020 @02:43PM (#23170202)
For movies industry, a lot of the cost are actors and time involved. Having everything filmed with pre made scenes saves you lots of time comparing to green screen back and forth with VFX. Real world location also means lots of travelling.
Re:A first look at Unreal Engine 5 by atonse on Wednesday May 13, 2020 @04:07PM (#23171230)
Traveling with lots of heavy, expensive equipment, setting up, tearing down, then all the unpredictability of outdoor anything (weather, etc).

Also one amazing thing was the guy talking about "shooting a 10-hour dawn" – I can imagine a lot of time is wasted trying to recreate a certain time of day. With this, you don't waste that time. You can do as many takes as you need. The sun stays right where it is.

Absolutely mind-boggling.

Re:A first look at Unreal Engine 5 by bilekas on Wednesday May 13, 2020 @05:44PM (#23172190)
> Also one amazing thing was the guy talking about "shooting a 10-hour dawn"

I watched the whole video on the MAnchurian example, and it sold it obviously for me, but I was only initially thinking of the first demo.

Clearly its hugely beneficial.

What I find interesting is, naughty dog had a bit of a staff turnover for designers and hired film animators (in this case it was a crunch), cgi etc.. Funny how they're now almost cross skillset now. Have to admit, makes me feel older every day.

REF: https://www.eurogamer.net/articles/2020-03-14-crunch-once-ag...