> Also one amazing thing was the guy talking about "shooting a 10-hour dawn"
I watched the whole video on the MAnchurian example, and it sold it obviously for me, but I was only initially thinking of the first demo.
Clearly its hugely beneficial.
What I find interesting is, naughty dog had a bit of a staff turnover for designers and hired film animators (in this case it was a crunch), cgi etc.. Funny how they're now almost cross skillset now. Have to admit, makes me feel older every day.
REF: https://www.eurogamer.net/articles/2020-03-14-crunch-once-ag...
Also one amazing thing was the guy talking about "shooting a 10-hour dawn" – I can imagine a lot of time is wasted trying to recreate a certain time of day. With this, you don't waste that time. You can do as many takes as you need. The sun stays right where it is.
Absolutely mind-boggling.