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Re:A first look at Unreal Engine 5 by atonse on Wednesday May 13, 2020 @04:07PM (#23171230)
Traveling with lots of heavy, expensive equipment, setting up, tearing down, then all the unpredictability of outdoor anything (weather, etc).

Also one amazing thing was the guy talking about "shooting a 10-hour dawn" – I can imagine a lot of time is wasted trying to recreate a certain time of day. With this, you don't waste that time. You can do as many takes as you need. The sun stays right where it is.

Absolutely mind-boggling.

Re:A first look at Unreal Engine 5 by bilekas on Wednesday May 13, 2020 @05:44PM (#23172190)
> Also one amazing thing was the guy talking about "shooting a 10-hour dawn"

I watched the whole video on the MAnchurian example, and it sold it obviously for me, but I was only initially thinking of the first demo.

Clearly its hugely beneficial.

What I find interesting is, naughty dog had a bit of a staff turnover for designers and hired film animators (in this case it was a crunch), cgi etc.. Funny how they're now almost cross skillset now. Have to admit, makes me feel older every day.

REF: https://www.eurogamer.net/articles/2020-03-14-crunch-once-ag...