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Re:Launch by justin on Wednesday March 09, 2011 @08:11PM (#2307471)
You are right; the timeline we were up against was extremely tight because of external deadlines. Crunching to this degree runs an extremely high risk of burn out and is not normal, and I don't believe it is something that should be done unless you are in a do or die situation. I do think it was a management failure that we didn't plan / project manage better, but we're still relatively new to mobile app development.

If we'd had perfect knowledge of what we were going to build in the beginning, we could have cut a lot of time off customer development / exploratory phase of the product development, but I've never realistically heard of that before for a new product.

Re:Launch by GavinB on Wednesday March 09, 2011 @08:37PM (#2307551)
What made launching at SXSW a "do or die" situation? Sure, it's free publicity, but is that worth burnout and product that was rushed out the door?

I wish you guys all the best, but I wonder if you'll look back at this in a year and think that maybe you should have just taken another month or two to build 1.0.

Re:Launch by symptic on Wednesday March 09, 2011 @09:41PM (#2307745)
Pride. Sounds to me like everyone knew what they were signing up for and fighting to make the accomplishment goes a long way in building the group.
Re:Launch by Terry_B on Wednesday March 09, 2011 @09:19PM (#2307692)
I'm guessing that it's the famous kickstart it gave to Twitter that has started this trend.
Re:Launch by trotsky on Wednesday March 09, 2011 @08:30PM (#2307529)
Understood, I appreciate the fact that you were up against sxsw and that scheduling is hard, especially when you're not that familiar with the platform. Thank you for sharing your thoughts.