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Re:When bad UX is good by agumonkey on Saturday May 02, 2020 @01:38PM (#23053443)
to me pixel art revival ticks a few boxes:

- it's toyish, games got an adult tag since ps2/ps3 but to me games are games.

- it's abstract, the run for photorealism can jump over the shark too. I like to play with representations and not absolute recreation of a thing. When playing honestly, I don't even have the time to enjoy the specular reflections or whatever BDR shader you cooked. It's mostly impressive on still images.

- it makes people seek other ways to surprise you instead of relying on the usual ultra capable 3d engines that often do the same thing but different skins.

Re:When bad UX is good by pier25 on Saturday May 02, 2020 @01:48PM (#23053521)
It's also convenient for low budget indie game devs. Pixel art is cheap to produce and 2d games are much easier to develop.
Re:When bad UX is good by eyelidlessness on Saturday May 02, 2020 @01:52PM (#23053546)
FWIW, not all pixel art is equal (and that's okay!). For some, pixel art is a means to an end—cheaper/easier to produce, focus on other aspects of game quality or time to release. For others it's very much a labor of love with plenty of time and effort dedicated to quality art.
Re:When bad UX is good by rezoner on Saturday May 02, 2020 @03:45PM (#23054360)
Quality pixelart is more expensive than 3D assets. You get all angles and bone based animation from a model while you have to draw every animation frame in every angle manually with 2D approach. On top of that a 3D world brings easier customisation and reusability of assets.
Re:When bad UX is good by pier25 on Saturday May 02, 2020 @05:36PM (#23055129)
OTOH with 3D you have to do a lot of work setting up bones, textures, blend shapes, and whatnot.
Re:When bad UX is good by thebean11 on Sunday May 03, 2020 @01:59AM (#23057163)
Is quality pixel art more expensive than quality 3D assets? I really don't think so.
Re:When bad UX is good by chii on Sunday May 03, 2020 @03:09AM (#23057396)
Poor quality 3D assets still work OK. Poor quality pixel art is very ugly. So if you can only afford poor quality, 3D is much better.
Re:When bad UX is good by agumonkey on Saturday May 02, 2020 @06:57PM (#23055542)
shallow theory:

- 3d art is technically harder (more layers to master to get to a result). Pixel art operations are indeed trivial and accessible without learning.

- good visual / animated / gaming art is hard no matter 1d, 2d or 3d. It's more an art than a technique.

Re:When bad UX is good by eyelidlessness on Sunday May 03, 2020 @10:37AM (#23059248)
1d gaming art is almost certainly the hardest