News for hackers. Stuff that matters.
Re:When bad UX is good by eyelidlessness on Saturday May 02, 2020 @01:22PM (#23053293)
There is a wide range of intentionally "bad" design in vogue, where "bad" may be one or more of:

- Opaque, confusing, vague or misleading

- Garish, over the top or ugly

- Ironically reminiscent of older design trends that were embraced in earnest at the time

In video games, "retro"/pixel art styles are wildly popular, sometimes because story and gameplay are more important to the creators, sometimes because it was seen as a nearly lost art.

In web design, there have been several recent waves of "retro" trends embracing the styles once found on Geocities/Angelfire or even the original Myspace. There have also been several variants of "brutalist" design with oversized and unusually placed design elements, clashing or exceedingly drab colors. Such brutalist design has been embraced even by mainstream sites like Bloomberg, and in a lot of ways the novelty has worn off and it's just part of a resurgence of design diversity across the web after a long period of uniformity.

In other GUI software, intensely oversaturated colors (like those found in iOS since its "flat" redesign) were mocked mercilessly when introduced but seem to have almost become commonplace.

Like anti-humor, anti-aesthetic is sort of an oxymoron (as TFA points out). It turns out a lot of things that seem like they would be unappealing are actually quite appealing to at least a subset of the population. I am quite fond of a lot of "brutalist" design and find intensely oversaturated colors (in balance) pleasing to look at.

Re:When bad UX is good by agumonkey on Saturday May 02, 2020 @01:38PM (#23053443)
to me pixel art revival ticks a few boxes:

- it's toyish, games got an adult tag since ps2/ps3 but to me games are games.

- it's abstract, the run for photorealism can jump over the shark too. I like to play with representations and not absolute recreation of a thing. When playing honestly, I don't even have the time to enjoy the specular reflections or whatever BDR shader you cooked. It's mostly impressive on still images.

- it makes people seek other ways to surprise you instead of relying on the usual ultra capable 3d engines that often do the same thing but different skins.

Re:When bad UX is good by pier25 on Saturday May 02, 2020 @01:48PM (#23053521)
It's also convenient for low budget indie game devs. Pixel art is cheap to produce and 2d games are much easier to develop.
Re:When bad UX is good by eyelidlessness on Saturday May 02, 2020 @01:52PM (#23053546)
FWIW, not all pixel art is equal (and that's okay!). For some, pixel art is a means to an end—cheaper/easier to produce, focus on other aspects of game quality or time to release. For others it's very much a labor of love with plenty of time and effort dedicated to quality art.
Re:When bad UX is good by rezoner on Saturday May 02, 2020 @03:45PM (#23054360)
Quality pixelart is more expensive than 3D assets. You get all angles and bone based animation from a model while you have to draw every animation frame in every angle manually with 2D approach. On top of that a 3D world brings easier customisation and reusability of assets.
Re:When bad UX is good by pier25 on Saturday May 02, 2020 @05:36PM (#23055129)
OTOH with 3D you have to do a lot of work setting up bones, textures, blend shapes, and whatnot.
Re:When bad UX is good by thebean11 on Sunday May 03, 2020 @01:59AM (#23057163)
Is quality pixel art more expensive than quality 3D assets? I really don't think so.
Re:When bad UX is good by chii on Sunday May 03, 2020 @03:09AM (#23057396)
Poor quality 3D assets still work OK. Poor quality pixel art is very ugly. So if you can only afford poor quality, 3D is much better.
Re:When bad UX is good by agumonkey on Saturday May 02, 2020 @06:57PM (#23055542)
shallow theory:

- 3d art is technically harder (more layers to master to get to a result). Pixel art operations are indeed trivial and accessible without learning.

- good visual / animated / gaming art is hard no matter 1d, 2d or 3d. It's more an art than a technique.

Re:When bad UX is good by eyelidlessness on Sunday May 03, 2020 @10:37AM (#23059248)
1d gaming art is almost certainly the hardest