Re:When bad UX is good
by rezoner on Saturday May 02, 2020 @03:45PM
(#23054360)
Quality pixelart is more expensive than 3D assets. You get all angles and bone based animation from a model while you have to draw every animation frame in every angle manually with 2D approach. On top of that a 3D world brings easier customisation and reusability of assets.
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OTOH with 3D you have to do a lot of work setting up bones, textures, blend shapes, and whatnot.
Is quality pixel art more expensive than quality 3D assets? I really don't think so.