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Re:Valve drops VR support for macOS by pengaru on Saturday May 02, 2020 @04:00AM (#23050192)
> Then why not run macOS?

You value controlling as much of your computing environment as possible? Want source to all the software you use?

Do we really need to explain the merits of libre software still in 2020?

Re:Valve drops VR support for macOS by saagarjha on Saturday May 02, 2020 @04:23AM (#23050292)
I think you’re responding to a strawman rather than my comment, which was in a thread about developing for Macs being difficult on non-Apple hardware because they can’t run macOS and the “solution” being buying Apple hardware and not running macOS on it.
Re:Valve drops VR support for macOS by fragmede on Saturday May 02, 2020 @06:19AM (#23050781)
The ideal case isn't running OS X, it's for (Apple to allow) Windows (or Linux) to output OS X builds. Switching to OS X doesn't solve that. A quick read of Apple's license would imply that's prohibited, thus it's a clever bit of rules lawyering to suss out that Apple's license doesn't require that their software be running on bare-metal on OS X, just Apple hardware. This means it's possible to output OS X builds while not running OS X, in limited cases with the proper configuration.