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Re:Valve drops VR support for macOS by dralley on Friday May 01, 2020 @11:05PM (#23048790)
But "decent" isn't really good enough for VR, where high refresh rates matter quite a bit.

Another factor in play might be that, if rumors are to be believed, future Macbooks will be shipping with ARM chips, with yet-to-be-determined CPU and Graphics performance. That might be a bridge too far for crossplatform projects who are already frustrated about having to maintain a Metal backend just for Mac.

Re:Valve drops VR support for macOS by ashtonkem on Friday May 01, 2020 @11:07PM (#23048804)
Totally fair. VR has much higher requirements than regular gaming.
Re:Valve drops VR support for macOS by ChuckNorris89 on Saturday May 02, 2020 @06:25PM (#23055381)
And yet it works and sells well on a 3 year old mobile chipset in the Oculus Quest.