In other words, the style of "invoke new every time I need a new object" is not really what most people who care about performance do. There are higher level patterns than that, and often pluggable allocators, which could make the call out-of-line anyway, etc.
"The fastest way to do something is to not do it at all."
A related old article about how Chrome's "omnibox" would do 25k allocations on each keystroke: https://news.ycombinator.com/item?id=8704318
C++ hits the particularly nasty sweet spot of hiding boilerplate just enough that you have no idea what you're actually calling while also not having a sophisticated JIT that can do escape analysis and other tricks to optimize that kind of code.
It doesn't help that, often, the default response to not having a clear understanding of resource ownership in a code-base is to make a copy.
I also find that people struggle to internalize the costs of memory allocation. These days, the default allocators on modern systems are fairly well tuned for crap code, and the cost of any one particular allocation is a complicated function of all the allocations that came before it. They're different orders of magnitude in the badness scale, but any one allocation never looks so bad, just like any one memory load/store never looks so bad.
Not sure if memory pools still count as allocation, but they should be faster, and are easily done in C++. Boost.Pool for instance.
My experience is that C++ programs that try to be "Java" are the worst programs, from the performance standpoint, that can be written of all. And here I mean the "Java" practice that whatever object you have, it has to be made with "new." When one wants the really good performance in C++ that's the worst one can do. And my observation includes all implicit allocations due to the use of the "containers." Not to mention other effects that then get to be problem by the long-running programs.
That being said, in the targets I used the compiler was effectively never able to avoid calling actual malloc and free behind the new, and that matches your experience: malloc an free themselves were much bigger overhead than a few instructions that wrapped them to appear as "new."
It was however a few years ago the last time I analyzed something like that -- specifically for the code which has to be really fast I simply avoid having these wrapped "malloc" allocations in the hot paths, so I haven't had to investigate that specific aspect.
C also has a lot of void* which prevent the compiler from doing optimizations it otherwise could. C lacks template programming, which means they will try to reuse the same containers for everything, again lowering performance. Typically some kind of list based on macros.
https://stackoverflow.com/questions/4707012/is-it-better-to-...
Just std::copy alone. I really could go on forever.
It is still somewhat common in OO heavy GUI libraries and applications like Qt, although there the allocation performance is probably not the biggest bottleneck.
It could be completely fair, however, unless that language now allows an alternative paradigm, which it didn't the last time I've checked. If that changed since, I'd be really glad to read about it.
https://cr.openjdk.java.net/~briangoetz/valhalla/sov/01-back...
https://jdk.java.net/valhalla/
OWL, VCL, MFC, wxWidgets, Turbo Vision, CSet++, Motif++, BeOS, Epoch were all Java style, before Java was even born.
They worked even in the very memory-constrained systems with some GUI elements having the number of elements that would never be able to perform what they did had they been all "new"-ed. An example: an editor having a huge number of lines, working on the computer in which the total RAM was e.g. 4 MB, which included the one needed fro the code of the OS.
The "trick" in these frameworks was to have "new" only for those GUI elements which exist in very limited number of instances. The rest was the no-"new" wrapping of the calls to the low-level code, which was C or even assembly at that time.
As for the MFC, not only do CString, CArray, CDocumentView and everything CSomething depend on the heap, all the COM related classes only exist on the heap.
Nowadays even more so, given the role that COM has taken as main way for all new APIs after Vista, by building the Longhorn ideas with COM instead of .NET.
Even if it looks stack allocated, it is actually an handle to a COM/UWP instance.
One can have only one allocation per CArray and when using MFC one doesn't have to keep everything in MFC CStrings at all. Specifically, I've used CSomething structures with pointers to the C-style strings which were part of the single allocated pool, for example. The MFC is carefully made to allow for many such use cases, which were, as I've said, actually fundamentally necessary to allow programming efficient applications under the older memory limitations and the older processor speeds.
Specifically, MFC allowed one to use MFC classes for things like CDocumentView, but to have the "work" part of the application conveniently NOT dependent on these, and to pass to the underlying Windows Win32 C-level interfaces everything as cleanly as assembly or C would allow.
I've used that and most performant applications used something similar.
Frameworks that were the inspiration for how Java should do OOP, on a project (Oak) that initially was considering to use C++.
Also considering the programming language landscape at the time, if we leave C++ aside, it would be more correct to say Smalltalk or CLOS style then.
I'm quite sure Smalltalk didn't have a "new" mapped to malloc, and also most of other stuff that C++ had the way it had. Nevertheless, Smalltalk was also never something performant, it was more "an experiment" not an environment for many commercial products.
Regarding the "landscape" you are right that there were some people that influenced the "dogma" of "how C++ should be written" that actually didn't even know C++ or the consequences of their promotion of some "OOP techniques." Horrible stuff, if you asked me, was good only for the clueless managers and buzzword catchers, but never resulted in efficient applications, where the policy was to "do as the promoters say."
Now I'm perfectly happy to accept my imagination/experience is just lacking and that's why I don't see such use cases, but I'm seeing multiple other top comments voicing the same concerns as I am, so I'm mostly suggesting a plausible example to demonstrate this is likely to really help convince people this might be the right thing to focus on.
If it's not bump-allocating then you have to traverse data structures to find a suitable block of free mem. At the other end, each alloc() must get a free() and reclaiming and unifying memory to prevent fragmentation isn't cheap I guess.
Best way to support your point would be to illustrate with realistic examples instead of hypotheticals. Otherwise this is like the JIT vs. AOT debate that always goes nowhere because the JIT side only ever uses hypotheticals to support their case.
I'm talking about C++, not dynamic languages?
Are you talking about implementing a dynamic language in C++? Sure, do whatever you want in that case. Seems pretty fair to >99.9(9...?)% of developers aren't doing that.
I think it's safe to say dynamic language writing is to dynamic memory allocation as NASCAR is to car acceleration. You (should) already know your metrics will necessarily differ from most other people's.
I feel like whenever I've dealt with general-purpose memory allocation (as opposed to special-purpose like from a stack buffer without freeing) this kind of overhead has been dwarfed by the actual overhead of the allocation and pointless to worry about. Is this not the case in others' experience?