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Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by MattRix on Monday April 20, 2020 @12:46PM (#22925633)
There should be a very small percentage of exceptional players.

If you allow everyone who cheats to play, even if they're only playing at the peak, it will break the balance of everything. The top tier games will suck because half the players are cheaters, and the lower tier games will be filled with aimbot smurfs on their way up.

Unfortunately pretty soon we are going to enter a world where the cheats can be deep learning based and entirely external to the game itself (only using video as input, transmitting raw mouse input, etc). It will be fundamentally impossible to tell the difference from human players. This will be a weird time for competitive games when it happens.

Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by srajabi on Monday April 20, 2020 @02:59PM (#22927133)
In that circumstance if we had really good auto match making, does it matter? In a competitive environment I don't care if I'm vs.'ing a bot or a human as long as I'm matched with the intent of 50% win rate.

Of course with current cheating the issue is not deep learning based agents but seeing through walls or aim assisting. Those just ruin the enjoyment of the game. Similarly I loathe vs'ing an AI that uses the same methods.

Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by sdenton4 on Monday April 20, 2020 @06:36PM (#22929577)
Really, we should just get rid of the pesky cheating human players and pit them against variable strength AIs...
Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by a1369209993 on Monday April 20, 2020 @08:25PM (#22930514)
So in other words bring back working singleplayer as was asked for upthread? :)
Re:Valve's Proton Has Brought 6000 Windows Games to Linux So... by account42 on Tuesday April 21, 2020 @06:42AM (#22933702)
Hah, some games already pit cheaters against each other.