So, there has been 1 new edition since 1.0, and, as the parent comment says, the only really groundbreaking change since 1.0 is the stabilization of async support.
Other changes, such as the `dyn` keyword and match ergonomics are mostly superficial, and things such as NLL and additional lifetime elisions are just simple quality of life improvements that don't fundamentally change the language.
In general, old Rust code continues to work almost completely unchanged. There have been 3 or 4 cases where I couldn't compile an ancient dependency because it was relying on something weird like a soundness bug. The fix was usually to update the dependency to the latest minor revision.
Rust 2018 fixed a few minor syntactic issues, adding the "crate" keyword for imports from the current crate, and "dyn" in front of dynamically dispatched traits. These can both be updated using 'cargo fix' in about 20 minutes. Rust 2018 modules can use Rust 2015 modules almost completely seemlessly, even when macros are involved.
Is it perfect? No. But updating older code is something I spend a day or two a year on.
Moreover, in some companies you cannot simply update external dependencies without extra painful reviews.
Sorry, I can't remember the timestamp right now but the entire thing is worth a listen:
I am not sure why people downvoted me.