Not only is it unfair, it's counterproductive - the lesson future languages will learn is to not work in public and to not improve. Rust pre-1.0 was a mess and nobody would have been better off if it had gotten frozen with all the not-so-great stuff officially supported.
So, there has been 1 new edition since 1.0, and, as the parent comment says, the only really groundbreaking change since 1.0 is the stabilization of async support.
Other changes, such as the `dyn` keyword and match ergonomics are mostly superficial, and things such as NLL and additional lifetime elisions are just simple quality of life improvements that don't fundamentally change the language.