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Re:I can't keep up with idiomatic Rust by gamegoblin on Wednesday April 08, 2020 @10:05PM (#22819151)
I don't think it's really fair to talk about pre-1.0 language changes -- by definition, being pre-1.0 typically implies a lack of stability. One of the major editions you mention is the 1.0 release.

So, there has been 1 new edition since 1.0, and, as the parent comment says, the only really groundbreaking change since 1.0 is the stabilization of async support.

Other changes, such as the `dyn` keyword and match ergonomics are mostly superficial, and things such as NLL and additional lifetime elisions are just simple quality of life improvements that don't fundamentally change the language.

Re:I can't keep up with idiomatic Rust by geofft on Thursday April 09, 2020 @12:52AM (#22819879)
Not only is it unfair, it's counterproductive - the lesson future languages will learn is to not work in public and to not improve. Rust pre-1.0 was a mess and nobody would have been better off if it had gotten frozen with all the not-so-great stuff officially supported.