* .await. This feature was in development for almost five years. Landed November 2019. This is a legit new feature, with significant ramifications on the language.
* try!() -> ? . This feature was in development for two years, and landed in November 2016. This largely consists of the transformation "try!(x)" to "x?".
* impl trait: this feature was in development for two years, and landed in May of 2018. This has two major parts: one that is very rarely used that is mostly sugar, and another that's pretty useful, and is a legit new feature.
* dyn: this feature was in development for two years, and landed in June of 2018. This is largely optionally adding `dyn` in some places. You don't have to do this. You can turn a lint on that will tell you exactly where to do this, and it can be automatically added to your code.
So that's four features. One of them three years ago, two two years ago, and one last year.
I don't get why people complain. C# is pumping features at a much higher rate and most people are glad. Those features do solve some issues or make it easier to solve them. If you don't have an use case for them, then you don't need to learn them.
In C++, using modern style is .a nicer experience, but at the cost of having to stay away from any code pre-C++11. This is not because C++ designers are bad, but rather because they have more cruft due to existing for longer. Time will tell if Rust will go down that same road, but right now new features fit with the rest of the language and are usually extensions to things that already exist but that weren't allowed in places.
I mean, sure, that's an opinion thing, and obviously you don't share it. But to me, watching from outside the core rust community, it sure seems like exactly the same thing that happened to C++.
The fact that it's controversial and "doesn't fit with the rest of the language" means it will very likely never become an RFC in its current state, much less become part of the language.
There is no need for the author to make constant changes to his code. It will continue compiling just fine. Moreover, new "editions" come along with nice documentation on what changed and tooling to automatically fixup code, and are totally opt-in. You can simply wait for a new edition to come along to update your code -- or not, it doesn't ultimately matter that much.
So, there has been 1 new edition since 1.0, and, as the parent comment says, the only really groundbreaking change since 1.0 is the stabilization of async support.
Other changes, such as the `dyn` keyword and match ergonomics are mostly superficial, and things such as NLL and additional lifetime elisions are just simple quality of life improvements that don't fundamentally change the language.
In general, old Rust code continues to work almost completely unchanged. There have been 3 or 4 cases where I couldn't compile an ancient dependency because it was relying on something weird like a soundness bug. The fix was usually to update the dependency to the latest minor revision.
Rust 2018 fixed a few minor syntactic issues, adding the "crate" keyword for imports from the current crate, and "dyn" in front of dynamically dispatched traits. These can both be updated using 'cargo fix' in about 20 minutes. Rust 2018 modules can use Rust 2015 modules almost completely seemlessly, even when macros are involved.
Is it perfect? No. But updating older code is something I spend a day or two a year on.
Moreover, in some companies you cannot simply update external dependencies without extra painful reviews.
Sorry, I can't remember the timestamp right now but the entire thing is worth a listen:
I am not sure why people downvoted me.