Re:How SNES emulators got a few pixels from complete perfection
by deelowe on Wednesday April 01, 2020 @10:21PM
(#22755667)
What other explanation would there be for those headers? They serve no purpose otherwise.
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Re:How SNES emulators got a few pixels from complete perfection
by jcranmer on Wednesday April 01, 2020 @11:06PM
(#22755894)
The other explanation is that they're using an open-source emulator (or some derivative thereof) in their product, so the iNES header would be the expected format to convey the necessary information.