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Re:How SNES emulators got a few pixels from complete perfection by rossy on Wednesday April 01, 2020 @09:49PM (#22755511)
I think that's a proprietary in-house emulator known as POPS. The fact that Sony already had an in-house PlayStation emulator for the ARM-based Vita makes their decision to use something else for the PS Classic a bit strange.
Re:How SNES emulators got a few pixels from complete perfection by monocasa on Wednesday April 01, 2020 @10:11PM (#22755626)
I imagine some third party approached Sony with a "we'll do the work, take the risk, etc. You just give your blessing, tell us who do we need to contact for final approval to make sure the brand is being well represented, and where to send the royalty checks" kind of deal.
Re:How SNES emulators got a few pixels from complete perfection by danhor on Thursday April 02, 2020 @07:50AM (#22758041)
Whilst the vita was an arm based system, it also included almost all of the psp hardware for backwards compatability.

They simply reused pops from the psp, with no major changes, so it still ran on a mips system.

Re:How SNES emulators got a few pixels from complete perfection by LeonidasXIV on Thursday April 02, 2020 @11:41AM (#22760218)
This is also how the PSP runs PS1 games - by essentially being a PS1 and loading the game data from UMD or Memorystick.