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Re:It's not what programming languages do, it's what they sh... by nottorp on Friday March 27, 2020 @04:21AM (#22701189)
> It's much more manageable to have a game class object, where inside it, what used to be global could now just a private member that's global to that class.

That's still a global, except now it has lipstick.

Re:It's not what programming languages do, it's what they sh... by mastrsushi on Friday March 27, 2020 @09:54AM (#22702815)
If it's private in the class then why are you saying it's global?
Re:It's not what programming languages do, it's what they sh... by nottorp on Friday March 27, 2020 @11:13AM (#22703469)
"a game class object" is 99.95% likely to contain the whole game. Doesn't matter that it's labeled private, it's basically global to all the code of the ... game.
Re:It's not what programming languages do, it's what they sh... by mastrsushi on Friday March 27, 2020 @11:45AM (#22703851)
> 99.95% likely to contain the whole game

That doesn't sound like a wise assumption. It is common to have the actual engine of the game, and even the game itself separate from other architectural components.