Re:Dwarf Fortress: An actual look at graphical improvements
by Octopodes on Thursday March 26, 2020 @04:16PM
(#22697478)
I've been playing for some time using dfhack's "autolabor" feature, and it streamlines things immensely.
Granted, it ends up essentially just turning on every profession for every dwarf, but it's still possible to restrict workshops to certain dwarves. For example, you might have a carpentry workshop set to produce endless amounts of wooden shields, but only allow skilled carpenters access to it.
Re:Dwarf Fortress: An actual look at graphical improvements
by blaser-waffle on Friday March 27, 2020 @09:17AM
(#22702579)
Yeah Rimworld does pretty well. I wish it had Z-levels, so I could, like, master the technology of "the basement", but in terms of user interface it's pretty good. There are some mods that improve on vanilla's interface, but the default UX is still solid.
There are other issues that are much more important. Like the jobs interface. I don't want to have to run Dwarf Therapist alongside it, when games like Rimworld and ONI manage just fine.