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Re:Dwarf Fortress: An actual look at graphical improvements by Supermancho on Thursday March 26, 2020 @01:38PM (#22695946)
It's a lot like languages that refuse to change syntax (Erlang vs Elixir, both still not that great on syntax) because it's a luddite adherence to cultural experience or thinking.

It shows a disregard for users and a self-imposed barrier to adoption. DF is horrid for usability. Just because I can screenshot notepad, print it out, and send mail on a turtle, does suffice to say I support an e-mail feature. Military squad mechanics are as byzantine as you can get.

Re:Dwarf Fortress: An actual look at graphical improvements by xsmasher on Thursday March 26, 2020 @01:56PM (#22696108)
The 3D package "Blender" bit the bullet and revamped their entire UI over the course of many years/releases to (1) bring it in line with other applications (ctrl-c, ctrl-v should work everywhere) and (2) make more options visible in the UI, so that they were discoverable. It's been wildly successful.

I hope Dwarf Fortress will have a similar refit over time.

Re:Dwarf Fortress: An actual look at graphical improvements by macintux on Thursday March 26, 2020 @02:15PM (#22696276)
Erlang has a very concise syntax that takes about a half hour to teach. “Not that great” is a very subjective observation.