... you know that even Apple ships some GPL software on every Mac right ? GPL is 100% fine mac hardware. There are even GPL apps on the appstore. Signing does not prevent you to upload a new version of the app to your own device.
Are you sure they're GPL?
Maybe they're dual-licensed, and the Apple app store is using "the other licence"?
Seem you're right. :)
Am very surprised, after reports a while back of GPL (etc) apps not being approved.
Hopefully they continue to be approved (etc). :)
it was an issue until Xcode 7 : prior to that you had to pay 99$ to Apple for the right of uploading something to your own iDevice. Since Xcode 7 this is not necessary anymore.
> https://github.com/peter-iakovlev/Telegram/issues/157
> http://meta.ath0.com/2012/02/05/apples-great-gpl-purge/
> https://thenextweb.com/dd/2019/06/04/why-does-macos-catalina...
To my knowlage and IANAL, this is only possible with older pre-v3 licenses. v3 licenses specifically prohibit tevoisation, something that Apple's App store TOS effectively mandates by placing restrictions on what App users are allowed to do. I believe this is why apple doesn't ship recent versions of Bash.
Feel free to correct me if I'm wrong.
there are no issues with modifying, recompiling a GPLv3 app and uploading & running it on your own iPhone, iPad or Mac - it's not tivoization.
* https://www.fsf.org/news/2010-05-app-store-compliance
* https://www.zdnet.com/article/no-gpl-apps-for-apples-app-sto...
If I'm mistaken please clarify.
So Macs are out of question... Can't be signed can they?
What if we get a commercial license? Apple disallowes GPL...
Can't support GTK either, Expat Licensed GUI alternatives please...(I suggest Godot but it comes with a bit of pain and some baggage as well)
There are also other corner cases that they might want to cover, with more documentation.(Not sure if I have missed something)
If anyone has more info pls do share it. :)