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Re:How I made a 3D game in 2 KB of JavaScript by dlsso on Monday March 09, 2020 @11:55AM (#22526407)
Makes you wonder if the 70gb installs of modern games are really necessary.

Also, obligatory kkrieger link: https://en.wikipedia.org/wiki/.kkrieger

Re:How I made a 3D game in 2 KB of JavaScript by ssully on Monday March 09, 2020 @12:16PM (#22526584)
It's an impressive project, but it shouldn't make you question why games are so large these days.
Re:How I made a 3D game in 2 KB of JavaScript by KilledByAPixel on Monday March 09, 2020 @01:07PM (#22527100)
I think there is a middle ground of many indie games I see on steam that are much larger then they should really be.

As a dev, one problem I saw often is UE4 is massive, well over a hundred meg for just the base engine.

Re:How I made a 3D game in 2 KB of JavaScript by meheleventyone on Monday March 09, 2020 @03:23PM (#22528769)
Binary size is a drop in the ocean most of the size of game installs is in assets.
Re:How I made a 3D game in 2 KB of JavaScript by Sohcahtoa82 on Monday March 09, 2020 @05:56PM (#22530298)
While true, you do have to ask how the hell there could possibly be 100 MB of just code.

Consider Windows calculator. In Windows 10, it consumes 15+ MB of RAM. When desktops have 8+ GB of RAM, 15 MB is essentially nothing. And yet, 15 MB is an astronomical amount of RAM considering the functionality Calculator offers. There's really no reason it should be more than a couple hundred kilobytes.

Re:How I made a 3D game in 2 KB of JavaScript by rafaelvasco on Tuesday March 10, 2020 @04:08PM (#22539131)
I didn't have a look at the code but the binaries aren't just code. Apart from things like embedded icons and stuff, there can be lots of engine embedded resources inside;
Re:How I made a 3D game in 2 KB of JavaScript by meheleventyone on Tuesday March 10, 2020 @06:13AM (#22534203)
You can actually look at the UE4 source and see.
Re:How I made a 3D game in 2 KB of JavaScript by nineteen999 on Monday March 09, 2020 @07:35PM (#22531119)
There is a reason for that, which is that UE4 has an absolutely massive amount of features out-of-the-box compared to most other engines.

If you were to add all the stuff from the Unity marketplace you need to be equivalent to a base UE4 install, it would probably approach that size as well, presuming all those features were even available.

Re:How I made a 3D game in 2 KB of JavaScript by Goronmon on Monday March 09, 2020 @03:16PM (#22528695)
My non-expert opinion is that the size of most game installs is tied directly to the amount of voiced dialog in the game, and in a similar context, how many languages that voiced dialog has been translated and included in the install.
Re:How I made a 3D game in 2 KB of JavaScript by austincheney on Monday March 09, 2020 @01:46PM (#22527630)
Makes you wonder if the nearly half gigabyte software kits are really necessary to make a simple website. I am looking at you Angular and React.