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KilledByAPixel

Re:LittleJS is 2D and 3D now on Wednesday October 14, 2026 @07:18PM (#50096939)
the youtube demo is playable!

https://littlejsengine.com/

Re:LittleJS is 2D and 3D now on Wednesday October 14, 2026 @07:17PM (#50096935)
i have a good answer. you can create a game from scratch with ai, but that will take much longer, cost more, and be buggier, because about half the code is usually the engine itself.

so not only is it a ton of code to write but it's a lot to debug and test. that said, it's a lot of fun writing your own engine from scratch if you are into that kind of fun. but if you want to make a game, why write the engine also?

Re:LittleJS is 2D and 3D now on Wednesday October 14, 2026 @02:40PM (#50092789)
probably because space bar does not jump during that demo.

Show HN: The Gateless Gate – Ancient Zen text as 50 procedural 3D scenes

https://killedbyapixel.github.io/GatelessGate/

It's the full text of the Mumonkan aka The Gateless Gate, with a major modern upgrade. Each of the 49 cases has a small interactive diorama. The whole book can be read aloud with over an hour of speech, and each scene has its own quiet soundscape made from whatever is in it. It's free, no ads, no account, nothing to install, and I'm not selling anything.The whole work is still somewhat in...

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Enhanced version with keyboard and touch support... https://killedbyapixel.github.io/TinyCode/1K/Skydreams

More of my size code demos... https://github.com/KilledByAPixel/TinyCode

An endless race in the sky inspired by 90's 3D games like sky roads, marble madness, and sonic 3d. My goal was to create a dreamlike experience with full resolution full speed graphics that would be easy to pick up and play.

Having worked on much more complex stuff, it's a lot of fun to start a new project from scratch and make an tiny 3D rendering system. There are a lot of fun challenges trying to fit something in this small of a space that looks cool and runs well. The contest goes until July 19, plenty of time to make something, and there's even a WebGL category.

Features - 3D level rendering system - 3D player sphere with shadow - colorful sky gradient with stars - procedurally generated levels - level increases in difficulty - mouse controls

Re:Texans deserve more then a Ken Paxton snake game on Wednesday July 08, 2026 @11:33PM (#48840676)
this is the first in a series of games i am working about ken paxton, who is running for senate in texas against james talarico. hope you enjoy.
AI Browser Game Jam 3 just closed submissions with 119 people joined and 85 games submitted.

The jam was focused on AI-assisted browser game development: make a free HTML5 game, use AI heavily somewhere in the process, and submit something playable. Any tools were allowed for code, art, music, design, sound, or other parts of development.

Re:Consensus Board Game on Thursday March 19, 2026 @12:56PM (#47442445)
Why not use ranked choice voting?

Show HN: Lentando, private habit and substance tracker (vanilla JavaScript, PWA)

https://github.com/KilledByAPixel/Lentando

Hi HN, I built Lentando, a privacy first tracker for substance use and habits (nicotine, alcohol, cannabis, or custom). It's an offline first PWA, no account required unless you opt into multi device sync. Released under GPL 3.0.Under the hood it's about 6K lines of vanilla ES6 with no runtime dependencies. To make long term browser storage practical, it consolidates older events while keeping...

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Howdy, I just finished up an intense month of game dev making this game for js13k. You can play it live in your browser and it even works nice on mobile. This was made for a game jam so the gameplay is still very basic but I hope something I can develop into a more complete experience. Please share your feedback if you have any!
Re:Dr1v3n Wild, A 13 kilobyte driving game inspired by OutRun on Tuesday September 17, 2024 @06:31PM (#41573577)
Howdy, I am excited to share my new 13k game with you all. This build is identical to the 13K version with extra support for touch and gamepads.

Everything was written from scratch this time including a custom Webgl2 rendering pipeline. The graphics are all created procedurally when the game starts including trees, rocks, signs, and even the track itself!

The code is up on GitHub for people to learn from, I may clean up the source and release with an open source license if enough people are interested. I hope you like it.

Re:Crafting a 13KB Game: The Story of Space Huggers on Friday August 16, 2024 @07:18PM (#41271233)
The original 13k version or enhanced newgrounds version?
Re:Crafting a 13KB Game: The Story of Space Huggers on Sunday August 11, 2024 @10:08AM (#41216276)
Howdy folks, I'm back with another writeup. This one is 3 years in the making but I finally finished it! It's all about how I made one of my best games and also fit it in a super tiny footprint. I am very excited because the next JS13K is starting in a few days. I hope this inspires you to give the contest a shot, it's a ton of fun!
Howdy, this is a talk that I did live in Austin Texas a few weeks ago. It's all about writing super tiny programs to do cool stuff like art, games, and music. I hope it inspires you to make your own tiny code. Thanks!
There have been so many updates to LittleJS recently, this post highlights some of them including the massive sprite rendering speed increase up to 400,000 at 60fps on my computer. I also completely reworkd the logo with feedback from the community. Mostly though this post is to announce the LittleJs game jam that starts on November 11. Peace!
Re:City in a Bottle – A 256 Byte Raycasting System on Wednesday May 22, 2024 @09:41AM (#40440886)
Thanks for the heads up, I fixed it! (just removed the live demo for now)
Re:City in a Bottle – A 256 Byte Raycasting System on Monday May 20, 2024 @01:28AM (#40412543)
In this post I breakdown every line of code from my amazing 256 byte HTML/JavaScript program that generates an impressive city with textures and shadows.
Yes, this raymarching, though the vhs effect was really the trickiest part.

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