Re:Flutter and Dart, or how to quickly build a mobile app wi...
by filleduchaos on Monday March 02, 2020 @01:54PM
(#22467497)
When I refer to a project starting yesterday, in case it was too difficult to understand, I was implicitly asking you for non-posthoc justifications for choosing Kotlin _in 2014_ to build a UI framework that
- should target multiple mobile and desktop platforms (and not, like you seem to think, Android first or alone)
- is a game engine style, Skia-backed project, which you are essentially trying to pick a scripting language for.
So, do you actually have anything to back up Dart's runtime being a worse investment than your proposed ideas (which seem to be "go the way of Multi-OS Engine, that notoriously successful project" and/or "wait half a decade more for AOT compilation that would still be in beta and in a worse state than what we already have")?
Re:Flutter and Dart, or how to quickly build a mobile app wi...
by filleduchaos on Monday March 02, 2020 @01:33PM
(#22467266)
Okay, so what does that have to do with Kotlin being an even worse choice I
I guess the lack of mature libraries and integration issues with Android native APIs is one reason why we consider it a language started yesterday.