For the non-visible screens it wouldn’t matter that much, but they’d still end up with the moving fulcrum for the main engine.
Obviously that tech is not simply unpackable, because they’re on the cutting edge. But that’s also why you could expect some customization.
If your parallel renderer divides the image along a grid that does not correspond to display boundaries, you need to gather and composite the partial framebuffers after rendering them. This means that you're now sending frames across the network amd you need to take care that you aren't compositing frames from different timesteps, for example, because the the part of the rendered framebuffer that goes to compositor/display node A arrived in time, but the part going to compositor/display node B somehow didn't.
Pretty much every time I’ve thought this, it’s turned out I was underestimating the difficulty of doing “just” that.
If it were just that easy, wouldn’t they have done that already?
And I’m not sure why you’d skimp on a few PC’s if you’re already building a humongous led wall, so maybe there’s something I’m missing.