Not sure I need blurry glow everywhere, but anything that re-convinces designers that interactive things should be distinguishable from non-interactive things would be a step up.
Damn, I like the way that looks. I get why it's catching on! I think this could quickly go from "really awesome" to "super awful" pretty quickly if you didn't have a professional designer working on it, though. Overcrowding seems like it would be worse in this style than in others we've seen get popular over the years.
Re:Where are all the animated SVGs?
by cmroanirgo on Tuesday February 11, 2020 @10:48PM
(#22305546)
It seems to look a lot like win 95 to me, but rounded and blurred edges! (NW is lighter add SE is darker, & inverted logic when it's depressed)
I recall a comment in some other HN thread the other day about how win 95 was the pinnacle of ux progression and how nothing seems to have really progressed since.
I totally agree that it looks good, & could go crazy wrong, very easily.
> & could go crazy wrong, very easily
The introductory post itself shows how easy it is to still mix up cards and buttons in this new style.
Windows 95 had hard bevelled edges. Neumorphism has the opposite.
Reminds me of the emboss layer effects in really old (and probably new) versions of Photoshop
Re:Where are all the animated SVGs?
by omegabravo on Wednesday February 12, 2020 @12:46AM
(#22306169)
I'm not looking forward to this excessive padded future.
Re:Where are all the animated SVGs?
by vanderZwan on Wednesday February 12, 2020 @04:53AM
(#22307460)
Finally, a step away from flat design. At this rate, maybe in ten years we'll move on to a normal healthy relationship with skeumorpic inspired interface elements again.
The new hotness is "neumorphism": https://uxdesign.cc/neumorphism-in-user-interfaces-b47cef3bf...