The new hotness is "neumorphism": https://uxdesign.cc/neumorphism-in-user-interfaces-b47cef3bf...
I recall a comment in some other HN thread the other day about how win 95 was the pinnacle of ux progression and how nothing seems to have really progressed since.
I totally agree that it looks good, & could go crazy wrong, very easily.
The introductory post itself shows how easy it is to still mix up cards and buttons in this new style.
You're going to love this.
1,000% agree.
I remember a co-worker who worked tirelessly for about 14 months on a freelance site for a local public school. I got a text from her shortly after they had released the site, it was a simple one line text:
"14 back breaking months of work and compromising to get a good design, and they destroyed it all within an hour of releasing the site." with a link to the site; which had a huge blinking text at the bottom of the site pointing users to their new interactive calendar.
Yes. Now, from the people who brought you the <blink> tag, continuous junky animations.
You can also do spinning logos in WebGL, but you shouldn't.
The only legit use for this is when you want clicking on a button to indicate that something happened. If you click on a "send" button, and an envelope zips across the screen and disappears, it's OK. If you click on the "Buy" button, it would be useful to have an animation which shows money flying out of your wallet and disappearing. (But Marketing will never go for that.) It would be good to have feedback like that for buttons which do nothing to the display and keep you on the same page, but have some external effect.
(Remember "material design?" Whatever happened to that?)