Re:Run your own high-end cloud gaming service on EC2 (2015)
by Bombthecat on Sunday February 09, 2020 @03:17PM
(#22284073)
They should just add an "shutdown at cost x option" for private users at least..
Re:Run your own high-end cloud gaming service on EC2 (2015)
by awinder on Sunday February 09, 2020 @03:36PM
(#22284148)
https://aws.amazon.com/getting-started/tutorials/control-you...
Under section 4, anyone can set up an aws cost budget
Re:Run your own high-end cloud gaming service on EC2 (2015)
by arianestrasse on Sunday February 09, 2020 @03:43PM
(#22284184)
Yes, you can set up a budget but it's only used for alerting. The services will happily keep running and building up to that 1k bill if you miss the alerts or don't react to them.
Re:Run your own high-end cloud gaming service on EC2 (2015)
by thaeli on Sunday February 09, 2020 @04:37PM
(#22284486)
Those alerts can invoke a Lambda that shuts the service down, which is a ridiculously baroque solution but it's what you get.
Re:Run your own high-end cloud gaming service on EC2 (2015)
by arianestrasse on Sunday February 09, 2020 @05:28PM
(#22284755)
Wow, they really made it complex, didn't they? On one hand they advertise how anyone can spin up a VM and connect to it but you still need to do some serverless black magic to keep your budget in check. Anyway, thanks for the heads up. I'll definitely try that out.
Re:Run your own high-end cloud gaming service on EC2 (2015)
by shoo on Monday February 10, 2020 @07:30AM
(#22288518)
The aim of the game is for you to be depending on even more AWS services to help you use the ones you already have
Re:Run your own high-end cloud gaming service on EC2 (2015)
by thephyber on Sunday February 09, 2020 @11:48PM
(#22286493)
> ridiculously baroque solution
It seems to follow their practice of building the “API first” solution. By the way, a lambda/programmatic solution allows you to disable lower priority resources and retain higher priority resources. It’s a lot of effort, but it’s incredibly flexible.
Re:Run your own high-end cloud gaming service on EC2 (2015)
by luhn on Monday February 10, 2020 @11:45AM
(#22290717)
Additionally billing alarms have a max precision of a day, so if you manage to really screw up you can rack up a huge bill before the alarm goes off.
Re:Run your own high-end cloud gaming service on EC2 (2015)
by nostrebored on Sunday February 09, 2020 @03:42PM
(#22284175)
You can set up billing alarms with thresholds which send you sms/email alerts
Re:Run your own high-end cloud gaming service on EC2 (2015)
by scarecrowbob on Sunday February 09, 2020 @06:34PM
(#22285104)
Yeah, that's not a terrible idea. But I work with tools that could, like, cut my thumbs off... I feel like this is still pretty nerfed up by comparison.
I dunno if they'd eat that cost again, and I wouldn't try it on purpose.
But keep in mind that they have an incentive to do this: it's the cost of acquiring users without scaring them about a possibly humongous bill.
I now have better billing alarms set.