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Re:Rocket League left behind on macOS and Linux due to Direc... by jamesgeck0 on Tuesday January 28, 2020 @01:36PM (#22172565)
> or Valve is letting their code atrophy

There haven't been many good reasons to release a 32-bit only macOS app for some time. If Valve is at fault, it's that they didn't require publishers to submit 64-bit builds for macOS years ago.

Re:Rocket League left behind on macOS and Linux due to Direc... by egypturnash on Tuesday January 28, 2020 @02:07PM (#22172925)
Valve didn't even have a 64-bit build of Steam for the Mac until after Catalina was out.
Re:Rocket League left behind on macOS and Linux due to Direc... by jamesgeck0 on Tuesday January 28, 2020 @04:41PM (#22174352)
I forgot about this. Valve released a 64-bit build of Steam two months before Catalina came out [1], but they did not migrate users of the 32-bit version to the 64-bit version automatically.

https://9to5mac.com/2018/07/27/steam-for-mac-64-bit/

Re:Rocket League left behind on macOS and Linux due to Direc... by Dylan16807 on Tuesday January 28, 2020 @09:30PM (#22176638)
There hasn't been much reason to release a new one, but there also hasn't been much reason to port old ones.