Re:Rocket League left behind on macOS and Linux due to Direc...
by baldfat on Tuesday January 28, 2020 @01:28PM
(#22172463)
That is 100% Apple's fault and makes me thankful for backwards compatibility.
Music Production has been hit hard by this same move. Plugins and virtual instruments that people have been using for years are all gone from support. All the open source plugins are out right now. Everyone is holding off and I am glad I use Linux and Windows 10 for music.
Re:Rocket League left behind on macOS and Linux due to Direc...
by jamesgeck0 on Tuesday January 28, 2020 @01:36PM
(#22172565)
> or Valve is letting their code atrophy
There haven't been many good reasons to release a 32-bit only macOS app for some time. If Valve is at fault, it's that they didn't require publishers to submit 64-bit builds for macOS years ago.
Re:Rocket League left behind on macOS and Linux due to Direc...
by egypturnash on Tuesday January 28, 2020 @02:07PM
(#22172925)
Valve didn't even have a 64-bit build of Steam for the Mac until after Catalina was out.
Re:Rocket League left behind on macOS and Linux due to Direc...
by jamesgeck0 on Tuesday January 28, 2020 @04:41PM
(#22174352)
I forgot about this. Valve released a 64-bit build of Steam two months before Catalina came out [1], but they did not migrate users of the 32-bit version to the 64-bit version automatically.
Re:Rocket League left behind on macOS and Linux due to Direc...
by Dylan16807 on Tuesday January 28, 2020 @09:30PM
(#22176638)
There hasn't been much reason to release a new one, but there also hasn't been much reason to port old ones.
Although I think the vast majority of their games don't work on the most recent OSX release. Depending on your perspective, either Apple pulled the rug out from under them, or Valve is letting their code atrophy. Maybe a bit of both, but my opinion is more of the former.