Re:MPEG LA Announces Call for Patents Essential to VP8 Video...
by wmf on Friday February 11, 2011 @03:10PM
(#2207940)
Paying $133M to avoid paying $5M/year is indeed creative business on Google's part.
Re:MPEG LA Announces Call for Patents Essential to VP8 Video...
by ZeroGravitas on Saturday February 12, 2011 @04:48PM
(#2211215)
It's now at least $6.5 Million a year, for another 20 year so the maths isn't that bad. Particularly if it prompts H.265 and any other future codec to be royalty free. I guess the idea is to spur on web video and make money from that though.
Re:MPEG LA Announces Call for Patents Essential to VP8 Video...
by kenjackson on Friday February 11, 2011 @03:11PM
(#2207944)
This is the same reason that most video games these days use Ogg Vorbis for their music and sounds, because they save a lot of costs by using an unencumbered audio format.
Are you sure about that? I'm sure a lot do, but I think a lot use WMA on Windows and XBox. I believe the encoder and decoder are free for use when developing games for those platforms. I think a different codec is then used for PS3 and Wii. I've certainly seen Vorbis used, but I think WMA is still used a fair bit more. I'd love to see evidence either way though.
Re:MPEG LA Announces Call for Patents Essential to VP8 Video...
by nuclear_eclipse on Friday February 11, 2011 @03:16PM
(#2207960)
You are correct on consoles, as those are generally restricted by the manufacturer to using codecs that are burned into the hardware. But almost all of the latest PC games that I have played are using Ogg Vorbis for the audio.
Re:MPEG LA Announces Call for Patents Essential to VP8 Video...
by redrobot5050 on Friday February 11, 2011 @04:26PM
(#2208200)
Can you provide a source for the video games fact you quote? I would think that most games license engines/SDKs that already support/license MP3 and its included in their upfront toolchain cost, meaning they pay for it whether or not they use it.
Re:MPEG LA Announces Call for Patents Essential to VP8 Video...
by nuclear_eclipse on Friday February 11, 2011 @04:27PM
(#2208205)
An out-of-date list can be found at http://wiki.xiph.org/Games_that_use_Vorbis
Edit: some big names include World of Warcraft, Quake 4, Grand Theft Auto, and Eve Online.
Edit: This is the same reason that most video games these days use Ogg Vorbis for their music and sounds, because they save a lot of costs by using an unencumbered audio format.