I'm a boardgame designer and a member of the NYC Playtest group. I don't personally do virtual prototypes, but of those who do, Tabletop Simulator is the one they all use. I'm curious what you see as the key differentiators between your app and Tabletop Simulator?
I’m not even going to mention your tool to anyone until you’ve made a commitment to full mobile support.
A question though, how do you plan on dealing with the inevitable cease and desists as people create unofficial versions of their favourite proprietary games or even games using copyrighted properties?
As far as I know, some game companies...cough cough...wizards of the coast...cough cough...among others get kinda protective of these things.
I’m in an FFG SWRPG game right now that uses roll20 (to show the map, handle rolls and character sheets, etc...) and discord (mostly for voice and text chat, because roll20 isn’t as good at those things).
We are moving over to a different discord server that doesn’t use roll20 for any of their current games, but would give us a much larger group of people to potentially play with. Of course, there are things that discord doesn’t do that roll20 does.
But if I could point them at a free solution that could take the place of roll20, that might be a boon to the entire larger community.
Do you have any videos showing current gameplay? Or any intro videos showing how to use the system?
"Screentop is a digital platform for tabletop gaming. Choose a game, invite friends, and start playing directly in your browser." Is there actually any 'tabletop' in the gaming? Is it for playing virtual (tabletop) boardgames? Do you play with your friends over the internet, or is it a local multiplayer situation?
I'm sure the answers to these questions are painfully obvious to you, but as a visitor to the site, an about page to help orient me would be much appreciated. :-)
For now try it out by clicking the Play button on one of the games such as: https://screentop.gg/@BrotherMingGames/code-geass
Also just posted a few screenshots on the product hunt page which may help clarify: https://www.producthunt.com/posts/screentop-gg
I second the call for having more info on the site about what this is, it looks very interesting
I'd really like to know more on how to specify a game for your platform. A scripting language is a good idea, but I'd like to see it limited in scope. You don't want your board games to just become video games. I never could figure out where exactly those limits should be.
I want scripting to allow specific mechanics that would be more tedious to perform manually. For example: Draw N cards based on the value of a dice roll. Or to potentially move a turn token around from one player to the next after an action is performed. Haven't though too deeply about implementation yet though.
I think you are on to something here.
Serendeitgeist
You're probably aware of this library, but I highly recommend boardgame.io [1]. It also provides React components.
2) Does the site "evaluate" the game state? (Know who's turn it is for example.) Sorry, I have no one to play with or I would try your site.
2) It doesn't currently enforce game mechanics like player turn.
Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented.
Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas
Server stack: Elixir, Phoenix, Absinthe
Happy to answer any questions and would love your feedback! Also I have two asks for HN:
1) Content - if you know any designers or publishers that would be interested in creating digital versions of their games please direct them my way!
2) Individual(s) to team up with - this is a solo side project right now but I'm interested in working with others, technical or non-technical, to see where this goes.
Discord: https://discordapp.com/invite/wva8ebh Email: [email protected]