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Re:VVVVVV’s source code is now public, 10 year anniversary j... by phreack on Friday January 10, 2020 @11:16AM (#22011991)
If you happen to know, how does haxe compare to Godot? Would you say it's simpler to draw and get a very basic game/prototype up and running?
Re:VVVVVV’s source code is now public, 10 year anniversary j... by Drakim on Friday January 10, 2020 @11:36AM (#22012170)
Haxe is more like a traditional programming language, not an "engine" or whatever is the right term for Godot.
Re:VVVVVV’s source code is now public, 10 year anniversary j... by umvi on Friday January 10, 2020 @01:52PM (#22013899)
I would call Godot/Unity/GameMaker an engine-IDE.

You can have an engine like Love or pygame where the engine is literally just a shared object or dll and you need to basically supply your own tools for level design, programming, etc.

Engine-IDEs are one-stop-shops with nearly everything you could need built in (level editor, code editor, particle effect sandbox, etc.).

Re:VVVVVV’s source code is now public, 10 year anniversary j... by rishav_sharan on Friday January 10, 2020 @01:59PM (#22013998)
Super easy. Haxe's Flixel is probably one of the most full featured and easy to use 2d engines around.