News for hackers. Stuff that matters.
Re:How anti-cheats catch cheaters using memory heuristics by gizmo686 on Wednesday January 08, 2020 @12:58AM (#21988746)
As someone who likes to cheat at single player video games, the cheating itself is a lot of fun (at least it was until I started doing reverse engineering professionally; now it just feels like work).

My sense of the multiplayer cheating scene (which I never looked at closely) is that most of the cheaters use tools developed by others. So, it seems possible that the people doing the bulk of the work are motivated in part by the technical challenge (including the cat and mouse aspect of it), and the social proof that comes along with sharing their cheats.

Once the cheats are out there, using them has a much lower barrier to entry.

Re:How anti-cheats catch cheaters using memory heuristics by julianee on Wednesday January 08, 2020 @01:23AM (#21988883)
I would think money plays a big role too. Back when Apex Legends exploded into the scene with the initial user base, selling a hack for 10 a pop would make a lot of money.
Re:How anti-cheats catch cheaters using memory heuristics by im3w1l on Wednesday January 08, 2020 @12:20PM (#21993512)
I recently met someone who claimed he had a three person company making cheats. Maybe one of them was solely marketing? The memory blurs. They were selling cheats as a subscription service and with different tiers unlocking more cheats. Earned a decent salary doing it.
Re:How anti-cheats catch cheaters using memory heuristics by TheAdamAndChe on Wednesday January 08, 2020 @09:46AM (#21991859)
Is this legal? It's obviously against TOS, but I don't think breaking a TOS is illegal..
Re:How anti-cheats catch cheaters using memory heuristics by kemonocode on Wednesday January 08, 2020 @12:02PM (#21993280)
You could make a case that making a cheat is copyright infringement as Blizzard did [0] so yes, it can be illegal.

[0] https://torrentfreak.com/blizzard-sues-overwatch-cheat-maker...

Re:How anti-cheats catch cheaters using memory heuristics by JamesBarney on Wednesday January 08, 2020 @12:36PM (#21993704)
It seems like blizzard is really stretching and the cases that already went to court they lost.

Is making an overlay a derivative work?

Re:How anti-cheats catch cheaters using memory heuristics by ngold on Wednesday January 08, 2020 @02:20AM (#21989098)
I see a weird side of it since I'm a big fan of a hong kong pubg game called hopelessland oUT of hon kong. Great game, huge amount of hackers. I looked into it, and on the android side of things, it looks like their is one major community that opens up apks and gives them away for free. I'm sure their is a business model. But that game, is fun, runs on a low spec device and has a global base. But not as horribly hacked as it was. I would love to know if they even spun up the binary save file in unity or if their are millions of kids with the same laptop I have in 3rd world countries. A 64 core duo with 4 gigs of ram, or if they have my other laptop, which is 32 bit.
Re:How anti-cheats catch cheaters using memory heuristics by moftz on Wednesday January 08, 2020 @01:31AM (#21988909)
There's a monetary incentive as well. If you can reliably produce new cheats that aren't detectable, people will buy them. There's usually an incentive not to share private cheats because once it's public, it will still probably work but will definitely get you banned. Amateurs and professionals both pay for private cheats so besides the technical challenge, there is some money to be made.