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Re:How anti-cheats catch cheaters using memory heuristics by julianee on Wednesday January 08, 2020 @01:23AM (#21988883)
I would think money plays a big role too. Back when Apex Legends exploded into the scene with the initial user base, selling a hack for 10 a pop would make a lot of money.
Re:How anti-cheats catch cheaters using memory heuristics by im3w1l on Wednesday January 08, 2020 @12:20PM (#21993512)
I recently met someone who claimed he had a three person company making cheats. Maybe one of them was solely marketing? The memory blurs. They were selling cheats as a subscription service and with different tiers unlocking more cheats. Earned a decent salary doing it.
Re:How anti-cheats catch cheaters using memory heuristics by TheAdamAndChe on Wednesday January 08, 2020 @09:46AM (#21991859)
Is this legal? It's obviously against TOS, but I don't think breaking a TOS is illegal..
Re:How anti-cheats catch cheaters using memory heuristics by kemonocode on Wednesday January 08, 2020 @12:02PM (#21993280)
You could make a case that making a cheat is copyright infringement as Blizzard did [0] so yes, it can be illegal.

[0] https://torrentfreak.com/blizzard-sues-overwatch-cheat-maker...

Re:How anti-cheats catch cheaters using memory heuristics by JamesBarney on Wednesday January 08, 2020 @12:36PM (#21993704)
It seems like blizzard is really stretching and the cases that already went to court they lost.

Is making an overlay a derivative work?