Re:Linus Torvalds: Linux Scheduler Not to Blame for Google S...
by tudelo on Monday January 06, 2020 @11:25AM
(#21970357)
These seem like pretty common latency numbers for online gaming. I guess it feels worse when there isn't the movement prediction and other techniques to make the latency feel better since the game isn't running locally.
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Re:Linus Torvalds: Linux Scheduler Not to Blame for Google S...
by cptskippy on Monday January 06, 2020 @12:07PM
(#21970798)
Those latency numbers are just for the connection to a test endpoint optimized for low/zero latency.
My "ping" on games like Battlefield are in the 150+ms range and I frequently get high latency dropped from matches.
When I had Cable my latency was around 15ms and my ping times were 90-120ms in Battlefield.
Re:Linus Torvalds: Linux Scheduler Not to Blame for Google S...
by cooljacob204 on Monday January 06, 2020 @12:48PM
(#21971204)
Well the issue is that you have input lag on your controller inputs. When I move my crosshair it takes a long to actually show the crosshair moving on screen.
In normal online gaming you do not have that issue. When I move my crosshair in cs:go it moves instantly.
Re:Linus Torvalds: Linux Scheduler Not to Blame for Google S...
by tudelo on Monday January 06, 2020 @02:35PM
(#21972332)
Right, yeah that's kind of what I was trying to suggest. Honestly, I don't really see how this can work in the general case all that well given exactly what you are saying. I have seen some examples of fighting games being played over stadia, but many fighting games rely on frame-perfect input (and purists in communities like melee dont even use certain monitors due to this...)