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Re:Linus Torvalds: Linux Scheduler Not to Blame for Google S... by cptskippy on Monday January 06, 2020 @11:18AM (#21970294)
>> Consumer internet access is nowhere near capable enough for it to make sense.

> But the issue isn’t bandwidth, really, is it?

No, bandwidth isn't the issue, I believe the op was referring to Latency.

I have 75mbps DSL and the Latency is garbage with 29ms being best case. I get frequent periods of 90+ms latency.

Re:Linus Torvalds: Linux Scheduler Not to Blame for Google S... by tudelo on Monday January 06, 2020 @11:25AM (#21970357)
These seem like pretty common latency numbers for online gaming. I guess it feels worse when there isn't the movement prediction and other techniques to make the latency feel better since the game isn't running locally.
Re:Linus Torvalds: Linux Scheduler Not to Blame for Google S... by cptskippy on Monday January 06, 2020 @12:07PM (#21970798)
Those latency numbers are just for the connection to a test endpoint optimized for low/zero latency.

My "ping" on games like Battlefield are in the 150+ms range and I frequently get high latency dropped from matches.

When I had Cable my latency was around 15ms and my ping times were 90-120ms in Battlefield.

Re:Linus Torvalds: Linux Scheduler Not to Blame for Google S... by cooljacob204 on Monday January 06, 2020 @12:48PM (#21971204)
Well the issue is that you have input lag on your controller inputs. When I move my crosshair it takes a long to actually show the crosshair moving on screen.

In normal online gaming you do not have that issue. When I move my crosshair in cs:go it moves instantly.

Re:Linus Torvalds: Linux Scheduler Not to Blame for Google S... by tudelo on Monday January 06, 2020 @02:35PM (#21972332)
Right, yeah that's kind of what I was trying to suggest. Honestly, I don't really see how this can work in the general case all that well given exactly what you are saying. I have seen some examples of fighting games being played over stadia, but many fighting games rely on frame-perfect input (and purists in communities like melee dont even use certain monitors due to this...)