Re:Publishers Determined to Kill E-Books
by unlinked_dll on Sunday December 29, 2019 @12:24PM
(#21907088)
Comparing box office revenue to "sales, DLC, subscriptions, and in game transactions" is extremely disingenuous.
You should compare it to box office, streaming subscriptions, licensing/syndication revenue, concessions...
Re:Publishers Determined to Kill E-Books
by danShumway on Sunday December 29, 2019 @12:10PM
(#21907001)
Appreciate the tangent. I knew the video game market was doing well, I didn't know it was doing this well.
This is surprising to me, I wold have assumed movies would still be bringing in more revenue.
Streaming revenue is about the same as box office revenue, so the disparity isn't as big. But still, that's a lot of gaming revenue.
I think lumping console/PC games with mobile games is a mistake. There are some exceptions, but they usually work completely differently.
Re:Publishers Determined to Kill E-Books
by hombre_fatal on Sunday December 29, 2019 @12:05PM
(#21906977)
But they weren't lumped together. They are distinct line items in their post. Not sure what the concern is anyways, their claim is clearly supported by the numbers: games are much bigger than music and movies. You can ignore the mobile games figure and it's still true.
The entire, global music industry, for 2016, was worth $16 Billion. The global movie box office total for 2016 was just over $38.6 Billion US dollars. [...] Meanwhile PC games alone earned $34 Billion (including sales, DLC, subscriptions and in-game transactions). Console games pulled in $30 Billion (including hardware, games and services). and Mobile games topped $40 Billion (sales and in-game transactions).
https://www.quora.com/Is-the-Video-Game-industry-bigger-than... (Which isn't sourced, but the numbers seem consistent with this https://www.vanillaplus.com/2018/07/05/40093-video-games-mar...)
I don't know what the numbers are for ebooks; this link says 1 billion US dollars revenue in the US market.