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Re:Whatever happened to the Next Big Things? by dredmorbius on Monday December 23, 2019 @07:01PM (#21868646)
I really don't care for FPS games. Back in the days of Doom on 800x600 monitors, I would walk away distinctly queasy after 5-10 minutes. I'm fine in actual autos, ships, and aircraft.

The other problem with VR is that it's entirely isolating from the immediate environment (AR slightly less so). Even headphones allow visual monitoring, and for the record, I don't much care for headphones or earbuds either -- having sound in your ears is very different from it being in the space (e.g., room speakers).

Re:Whatever happened to the Next Big Things? by Impossible on Monday December 23, 2019 @07:18PM (#21868755)
The best selling VR game isn't FPS it's a rhythm game. Sure there are plenty of FPS games, but there are also RPGs, adventure games, strategy, etc. Your response highlights my point, games and perception are two of the biggest issues. I agree that VR won't be for everyone (like gaming or anything else) but there is a lack of consumer understanding about what is available that needs to be addressed.
Re:Whatever happened to the Next Big Things? by dredmorbius on Monday December 23, 2019 @10:10PM (#21869544)
The point being that FPS, as opposed to strategy (board, map, etc.) games, where the movement of the player is reflected in the display, make me sick.

The game variant doesn't matter. It's the portrayal of motion which does.

Older-school (1980s vintage) video games, with more linear movement, weren't noticeable in this regard, though I didn't play those much.