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Re:Show HN: Angeldust – a fast and efficient video game by JshWright on Sunday December 22, 2019 @12:48PM (#21858504)
Tried registering, but the password input in the Android app doesn't support pasting text...
Re:Show HN: Angeldust – a fast and efficient video game by ItsFirefly on Sunday December 22, 2019 @12:50PM (#21858523)
Yes, I'm sorry that the UI support on Android is a bit limited. Input support is a bit lowest-common-denominator there to work around keyboard bugs.
Re:Show HN: Angeldust – a fast and efficient video game by matthewcanty on Sunday December 22, 2019 @01:26PM (#21858735)
I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters.

In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.

Re:Show HN: Angeldust – a fast and efficient video game by ItsFirefly on Sunday December 22, 2019 @07:27PM (#21860652)
Honestly, thanks for the feedback. I never realized / got feedback that players would indeed use a password manager for a game like mine. "It's just a game!" is not the best defense here and the workflow of getting an external password into the game afterwards is also pretty subpar. I'll need to think on this for a good solution.
Re:Show HN: Angeldust – a fast and efficient video game by izietto on Monday December 23, 2019 @06:42AM (#21863026)
When you use a password manager, you use it for everything has a password.
Re:Show HN: Angeldust – a fast and efficient video game by mileycyrusXOXO on Sunday December 22, 2019 @01:45PM (#21858834)
How often do you run into trouble with 64 length?

For one password manager, my default length was 16 and at the time I ran into a sites few sites that restricted it to 12 or 14.

Is this less common these days?

Re:Show HN: Angeldust – a fast and efficient video game by ItsFirefly on Sunday December 22, 2019 @01:31PM (#21858762)
Sure, sorry about the password blues. Let me know what you want to hear implementation-wise and I'll get on it after streaming!
Re:Show HN: Angeldust – a fast and efficient video game by matthewcanty on Sunday December 22, 2019 @01:41PM (#21858818)
"What should service providers do?": https://tomssl.com/2016/10/21/a-sensible-password-strategy/

This is a pretty straightforward set of expectations which should solve most issues.

Re:Show HN: Angeldust – a fast and efficient video game by vanous on Sunday December 22, 2019 @04:31PM (#21859798)
The inability to use even password manager's keyboard has forced me (and probably more people) to use much weaker passwords then usual. Also, the 32 chars limit...

Thanks for the game.

Re:Show HN: Angeldust – a fast and efficient video game by dmje on Sunday December 22, 2019 @03:06PM (#21859312)
64 character password: overkill, much?
Re:Show HN: Angeldust – a fast and efficient video game by JshWright on Sunday December 22, 2019 @03:13PM (#21859344)
Do you pay for your passwords by the character or something?
Re:Show HN: Angeldust – a fast and efficient video game by dmje on Sunday December 22, 2019 @05:22PM (#21860054)
Good point, well made
Re:Show HN: Angeldust – a fast and efficient video game by lokedhs on Sunday December 22, 2019 @02:22PM (#21859051)
Same. I actually went through and typed my Lastpass-generated password. That was a painful exercise.

Anther oddity is that the Android version is free while the Steam version costs money. Is there some other kind of monetisation strategies for that version?

Re:Show HN: Angeldust – a fast and efficient video game by ItsFirefly on Sunday December 22, 2019 @07:24PM (#21860643)
Nope. On Google Play I'm limited to a 50 MiB APK size so I can only ship assets for the "Cartoon" visual style. As you don't get the full experience of having both the "Cartoon" and "3D" visual styles available I find that not charging for the product is good option.

Also: my preconception was that Android users are more likely to pirate a product. So to prevent them from downloading a malware-laden pirate APK and getting a poor experience, I'd rather have them play the game for free without hassle and tarnishing my reputation.

Re:Show HN: Angeldust – a fast and efficient video game by lokedhs on Monday December 23, 2019 @06:08AM (#21862899)
That's an incredible attitude, and should be commended. I bought the game on Steam even though it's not really the type of game I usually play. I don't doubt I will get my money's worth.
Re:Show HN: Angeldust – a fast and efficient video game by ItsFirefly on Monday December 23, 2019 @08:05AM (#21863343)
I hope you enjoy the experience! To be honest I think Angeldust is a video game tailored for non-gamers. Most people playing Angeldust that I know in real life are not gamers by any stretch of the imagination, but they just like the laid-back pacing, welcoming nature and upbeat atmosphere of the game. It's amazing to see random friends and acquaintances with zero interest in gaming have fun in my game.
Re:Show HN: Angeldust – a fast and efficient video game by lokedhs on Monday December 23, 2019 @06:24PM (#21868432)
I've seen some games downloading assets after the application is started. Did you consider implementing it like that?
Re:Show HN: Angeldust – a fast and efficient video game by ItsFirefly on Tuesday December 24, 2019 @06:13AM (#21871241)
I considered it, then dropped it. The Google Play Store definitely has a mechanism of adding more data/bundles to your application, but (when I investigated this) you'd need to drag in Google-provided libraries and tie your app to the Google Play Store. I dislike lock-in and do my best to be able to independently develop and distribute my product. So expansion files/bundles didn't look interesting.

To compensate, the Itch.io Android APK is actually pretty much identical to the Google Play Store version, but it just includes all 3D assets too.