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Re:Automatically finding Codenames clues with GloVe vectors by kbenson on Thursday December 19, 2019 @02:04PM (#21838063)
Interesting, but in the first example I would be worried that Wok would be misheard as "walk", which might entice people to pick the instant fail card of "fall". That's a meta-level of the game (which I've played with friends and family) that you have to be aware of, and sometimes you can use to your advantage. Because of that, using a program that can perfectly disambiguate between the word and associations will probably lead to some non-intuitive results sometimes.
Re:Automatically finding Codenames clues with GloVe vectors by patricktomas on Thursday December 19, 2019 @02:15PM (#21838195)
You can spell the word out instead of pronouncing it if you'd like. Your teammates can ask you to spell it out too.
Re:Automatically finding Codenames clues with GloVe vectors by SolarNet on Thursday December 19, 2019 @02:56PM (#21838571)
The game specifically does not have this problem. It is in the rules that the word is allowed to be spelled out.

And in point of fact, using puns or sound alike words is forbidden.

Re:Automatically finding Codenames clues with GloVe vectors by foota on Thursday December 19, 2019 @02:54PM (#21838556)
I believe making use of two meanings of a word through homonyms like wok and walk or night and Knight is technically against the rules.
Re:Automatically finding Codenames clues with GloVe vectors by reificator on Thursday December 19, 2019 @03:02PM (#21838635)
It's not against the rules for players to mishear. There are rules against punning but that's not what the post you're replying to was talking about.

Using a homonym is fair game. Intending that homonym to have two meanings when you give the clue is not.