Re:The top bug predictor is not technical, it's organization...
by pjc50 on Wednesday December 18, 2019 @10:43AM
(#21825945)
> There's a belief - that's a myth - that if 3 ppl is good the 6 is twice as good and time will be cut in half. I think we also know - with rare exception - that productivity slides as heads increase.
This goes back to Brooks and has been true since longer than most of the programming industry has been alive. I do wonder why people are so resistant to learning from the past and just assuming "the way we do things now" must be an improvement.
Re:The top bug predictor is not technical, it's organization...
by wehadfun on Wednesday December 18, 2019 @08:06AM
(#21824392)
> that if 3 ppl is good the 6 is twice as good
This 6 person development team is promoted by the Agile Industry. They say 6 people is a sweet spot, so that if someone goes on vacation then some other developer can "cover" them.
Re:The top bug predictor is not technical, it's organization...
by chiefalchemist on Wednesday December 18, 2019 @08:15PM
(#21831210)
Yes. I should have said 6 and 12 or more. That said, it was only a quick refernce to the fact that productions drags as head count increases.
Perhaps. But what I've also seen is the head count of a given project is a direct reflection of the intra-org status of the person heading the project.
There's a belief - that's a myth - that if 3 ppl is good the 6 is twice as good and time will be cut in half. I think we also know - with rare exception - that productivity slides as heads increase.
That's a given.
Then there's also a belief - again a myth - that some mod dev practices can fix the increased head count issue. It might mitigate it here and there. But MDP can only do so much to fix a dysfunctional org/group.
Ultimately it's a leadership/management issue. Process and technology are too often lipstick on a pig.