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Re:Tools we used to create a hit HTML5 game on Steam by IggleSniggle on Tuesday November 19, 2019 @06:36PM (#21579577)
I agree with what you are saying with regards to the tendency of the platform. But, aside from the weight of unnecessary/unused browser features, I think that has more to do with the needs of the developers attracted to the platform more than the platform itself.

"The needs" being a requirement to ship a MVP ASAP using developers that can agree on a lowest common denominator language of js.

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