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Re:Tools we used to create a hit HTML5 game on Steam by buboard on Tuesday November 19, 2019 @01:09PM (#21576102)
They could have just used flash
Re:Tools we used to create a hit HTML5 game on Steam by pier25 on Tuesday November 19, 2019 @02:58PM (#21577535)
Even better, Haxe.

The language is very familiar for AS3 devs and it transpiles to performant C++.

Many games such as Papers Please have been made with Haxe.

There are numerous engines/libs for game devs:

http://kha.tech/

https://www.openfl.org

https://github.com/haxenme/NME

Re:Tools we used to create a hit HTML5 game on Steam by joshtynjala on Tuesday November 19, 2019 @03:44PM (#21578059)
Just to add a little more... Haxe not only transpiles to C++, but it also transpiles to JavaScript. With a Haxe codebase, can deploy a project as both a native app and on the web. Really nice for games especially.
Re:Tools we used to create a hit HTML5 game on Steam by rafaelvasco on Tuesday November 19, 2019 @03:45PM (#21578076)
Haxe is really amazing. Currently my favorite ones are Kha and Luxe, though the new version of Luxe has been on development for a long time;
Re:Tools we used to create a hit HTML5 game on Steam by chii on Wednesday November 20, 2019 @04:22AM (#21582361)
Kha is really nice and I like using it. It's amazing that the author developed a specialised IDE (granted it's a modified version of vscode) for the framework.

The quality is so very high, much much higher than a typical open source project, because it's not just a bit of code, but an entire toolchain and workflow. So much so that an entire engine is built off this framework! https://armory3d.org/

Re:Tools we used to create a hit HTML5 game on Steam by rishav_sharan on Tuesday November 19, 2019 @09:35PM (#21580642)
I am currently using Haxeflixel game engine for a trivial project and I am enjoying the overall experience. Haxe is a great little language a8the engine is fully featured. The basics like scene management, gui, pathfinding etc are bundled in.

I also tried Heaps which on paper looks amazing but could not proceed due to lack of documentation.

Re:Tools we used to create a hit HTML5 game on Steam by dave7 on Thursday November 21, 2019 @04:07AM (#21592495)
Dead Cells is another recent high-profile Haxe success story.
Re:Tools we used to create a hit HTML5 game on Steam by badloginagain on Tuesday November 19, 2019 @01:11PM (#21576134)
Nooooo. Flash is dead, thank god.[1]

1. https://www.rystedtcreative.com/tech-talks/flash-dead/

Re:Tools we used to create a hit HTML5 game on Steam by andai on Tuesday November 19, 2019 @02:39PM (#21577310)
I remember steam games were made in Flash a few years ago. Doesn’t it just export to HTML5 these days? Isn’t it used / couldn’t it be used to make a steam game?
Re:Tools we used to create a hit HTML5 game on Steam by egypturnash on Tuesday November 19, 2019 @02:50PM (#21577443)
Yes, it does. Adobe changed its name to "Animate" once they got the HTML5 export working. Dunno if it's in use for any games nowadays.
Re:Tools we used to create a hit HTML5 game on Steam by pjmlp on Wednesday November 20, 2019 @03:00AM (#21581975)
You can also AOT compile, so that would be another option.