Re:Tools we used to create a hit HTML5 game on Steam
by buboard on Tuesday November 19, 2019 @01:09PM
(#21576102)
They could have just used flash
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Re:Tools we used to create a hit HTML5 game on Steam
by pier25 on Tuesday November 19, 2019 @02:58PM
(#21577535)
Even better, Haxe.
The language is very familiar for AS3 devs and it transpiles to performant C++.
Many games such as Papers Please have been made with Haxe.
There are numerous engines/libs for game devs:
Re:Tools we used to create a hit HTML5 game on Steam
by joshtynjala on Tuesday November 19, 2019 @03:44PM
(#21578059)
Just to add a little more... Haxe not only transpiles to C++, but it also transpiles to JavaScript. With a Haxe codebase, can deploy a project as both a native app and on the web. Really nice for games especially.
Re:Tools we used to create a hit HTML5 game on Steam
by rafaelvasco on Tuesday November 19, 2019 @03:45PM
(#21578076)
Haxe is really amazing. Currently my favorite ones are Kha and Luxe, though the new version of Luxe has been on development for a long time;
Re:Tools we used to create a hit HTML5 game on Steam
by chii on Wednesday November 20, 2019 @04:22AM
(#21582361)
Kha is really nice and I like using it. It's amazing that the author developed a specialised IDE (granted it's a modified version of vscode) for the framework.
The quality is so very high, much much higher than a typical open source project, because it's not just a bit of code, but an entire toolchain and workflow. So much so that an entire engine is built off this framework! https://armory3d.org/
Re:Tools we used to create a hit HTML5 game on Steam
by rishav_sharan on Tuesday November 19, 2019 @09:35PM
(#21580642)
I am currently using Haxeflixel game engine for a trivial project and I am enjoying the overall experience. Haxe is a great little language a8the engine is fully featured. The basics like scene management, gui, pathfinding etc are bundled in.
I also tried Heaps which on paper looks amazing but could not proceed due to lack of documentation.
Re:Tools we used to create a hit HTML5 game on Steam
by dave7 on Thursday November 21, 2019 @04:07AM
(#21592495)
Dead Cells is another recent high-profile Haxe success story.
Re:Tools we used to create a hit HTML5 game on Steam
by badloginagain on Tuesday November 19, 2019 @01:11PM
(#21576134)
Nooooo. Flash is dead, thank god.[1]
Re:Tools we used to create a hit HTML5 game on Steam
by andai on Tuesday November 19, 2019 @02:39PM
(#21577310)
I remember steam games were made in Flash a few years ago. Doesn’t it just export to HTML5 these days? Isn’t it used / couldn’t it be used to make a steam game?
Re:Tools we used to create a hit HTML5 game on Steam
by egypturnash on Tuesday November 19, 2019 @02:50PM
(#21577443)
Yes, it does. Adobe changed its name to "Animate" once they got the HTML5 export working. Dunno if it's in use for any games nowadays.