So, so wrong.
1. Much of the world has heavy-handed data caps. Those aren't going away any time soon. Streaming two ways eats into that quickly.
2. Input latency is real, and super annoying. And it's not just that there's latency; that you can get used to. It's that there's highly unpredictable latency which is super frustrating when playing anything but turn-based games. And at that point, why not just run it browser-based and be done with it?
3. Packet loss. Packet loss doesn't matter on streaming video because you can just wait for the server to re-send it, or just buffer till you get far enough ahead. On games, real-time response is critical, and there's no tolerance for waiting to "catch up on the stream."
The Internet will never be a good streaming platform for real-time gaming, not without some serious protocol upgrades. Everyone focuses on Netflix like it's remotely the same; it's not. Netflix is one-way, loss-is-okay, and latency (round-trip time for the packets, NOT the same as bandwidth) doesn't matter. Gaming is exactly opposite.
Without proper end-to-end QoS or dedicated circuits ($$$) Google Stadia will fail just like every other games streaming platform before it.
These issues will be solved. The loss of control is not something that can be solved though and is IMO a much bigger issue.
If you could solve the latency problem, multiplayer games wouldn't suck so much. Even super local servers with 22ms ping are one and a half frames of game rendering late for the round trip.
If that happens it will just be another big negative impact of Stadia.
1: https://support.google.com/stadia/answer/9607891?hl=en&ref_t...
Instead, you have carefully controlled and moderated interactions between players. LAN parties and internet cafe's would just not be possible.
Cheating will still occur, just at different levels. And I have to ask, why is cheating in a single player offline game bad in the first place? Cheating was built into many past games.
Piracy I'll give you, but I firmly disagree that it will lead to more or better games. It will just pad the pockets of the gaming studios more.
Instead you get to play on wifi only. No cell phones (not fast enough). Nowhere with data caps. Nowhere that isn't near to a Google data center.
Modding keeps many PC games going for years. This just means most games will be dead after a few months of launch.
>better utilized HW (which is good for your wallet and the environment)
What koolaid are you drinking? Subscription services can cost you more over the long term than just buying. Tech isn't changing so fast anymore and the same goes for gaming. You can absolutely use the same setup for the last 6 years without any change other than wanting something new to get off on having.
>better graphics,
Why? Google is right now hardfocused on removing all visual fidelity because they need to compress fames as much as possible. The US has near permanent third world grade internet and it's not going to change anytime soon as long as 3 ISPs own most of the residential service. Wireless offering such as "5G" and Elon's pixie dust are only going to be make slight dents in the lack of high speed service.
That doesn't make any sense. Where is that money supposed to come from? People who aren't buying your games are not your customers so denying service to them does nothing for your bottom line.
But you fail to imagine all the positive potential. Terabyte-sized games with 0 download time, more interactions between players, better graphics, no more cheating, no more piracy (which leads to more games or bigger games), and better utilized HW (which is good for your wallet and the environment), and obviously you can play wherever you want.
Streaming games is the future, deal with it.